Wednesday, October 13, 2010

Poly Modeling is perhaps the most effective and precise technique.

3D Modeling

When you create a model in 3D, you'll usually learn one method to create your model, and go back to it time and again when you need to create new models. There are three basic methods you can use to create a 3D model, and 3D artists should understand how to create a model using each technique.
 

1. Spline or patch modeling: (Non-Uniform Rational B-Splines) used to be the paradigm of choice for organic character modeling, but more powerful computers, subdivision surface, and other technological advances have breathed new life inot organic polygon-based models. Buildings, spaceshjips, and other inorganic surfaces are now mostly built in Nurbs.
IN Nurbs Modeling we will build our own craft in this sophisticated paradigm. Unlike Polygons, however, NURBS require a grasp of some basic concepts bfore you can effectively wprl with them.. 

Spline modeling is used primarily for the creation of hard objects, like cars, buildings, and furniture. Splines are extremely useful when creating these objects, which may be a combination of angular and curved shapes. When creating a 3D scene that requires curved shapes, spline modeling should be your first choice. 

 

2. Box modeling: Box modeling is possibly the most popular technique, and bears a lot of resemblance to traditional sculpting. In box modeling, one starts with a primitive (usually a cube) and begins adding detail by "slicing" the cube into pieces and extending faces of the cube to gradually create the form you're after.Polygons are the best  oldest modeling part of Paradigm; thier Paradigree extemds back decades.  People use box modeling to create the basic shape of the model. Once practiced, the technique is very quick to get acceptable results. The downside is that the technique requires a lot of tweaking of the model along the way. Also, it is difficult to create a model that has a surface topology that lends well to animation. 
Box modeling is useful as a way to create organic models, like characters. Box modelers can also create hard objects like buildings, however precise curved shapes may be more difficult to create using this technique. 



 

3. Poly modeling / edge extrusion: While it's not the easiest to get started with, poly modeling is perhaps the most effective and precise technique. In poly modeling, one creates a 3D mesh point-by-point, face-by-face. Often one will start out with a single quad (a 3D object consisting of 4 points) and extrude an edge of the quad, creating a second quad attached to the first. The 3D model is created gradually in this way. While poly modeling is not as fast as box modeling, it requires less tweaking of the mesh to get it "just right," and you can plan out the topology for animation ahead of time. 
Modeling is the process of taking a shape and molding it into a completed 3D mesh. The most typical means of creating a 3D model is to take a simple object, called a primitive, and extend or "grow" it into a shape that can be refined and detailed. Primitives can be anything from a single point (called a vertex), a two-dimensional line (an edge), a curve (a spline), to three dimensional objects (faces or polygons). 


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Wednesday, October 6, 2010

Best Modeling Paradigm, Pedigree extends back decades


IN 3d Modeling _Polygon is a 3d mathematical construct composed of three or more sets of points having X,Y,Z coordinates in 3d space. These points not only have positional values, they are also connected in a particular order, Which determines the way the polygon is said to face. This facing direction  is shown by a polygon's surface normal.
                                        IN 3d Polygons are the best modeling Paradigm: their pedigree extends back decades. Nearly supplanted by Non Uniform Rational B-Spline (Nurbs Modeling) for organic character work.In 3d services Maya's weakest of toolsets, the polygonal modeling tools have evolved into extremely powerful and versatile sculpting commands that allow the artist to create any form imaginable.


Polygonal Modeling Principles: In polygonal modeling we fellow several principle.

  • Four side polygons,or quads as they will be referred to from  here on, are the best type of ploygons to use because they deform well. they convert to other types of surfaces well, and you can cleanly use many of Maya's editing tools on them.
  • Never use more than four sided polygons, or n-sides polygons.
  • Keep your model in a clean, quad- based topology while you are working ;this will save clean -up time at the end of the process.
  • Delete history often.This prevents modeling slowdown from unneccessary nodes evaluation.
  • Always model with construction history turned on.This will allow you to use the inputs to do some powerful editing after the fact, and adjusting the attributes of a node in the inputs list is often the fastest way to learn about a new feature.

Monday, October 4, 2010

Modeling In Maya

We are Providing 3d services in Delhi. We will doing with Maya strengthened and enhanced polygon modeling toolset. Our example character is called Machismo, and he is a strongman in the vein as Bob Parr of the Incredibles. Unlike Mr. Incredible, however, Machismo tends to put his body in gear while his brain is still in neutral.

We will create him using many of the polygon tools Maya has available (and possibly some MEL Scripts, which extend Maya's capabilities).we will also explore the areas of Maya's interface and display capabilities that are best learned in the process of creating models. After reading this chapter, you should have a good handle on poly modeling tools and techniques.

1. Understanding polygons.
2. Polygonal modeling principles.
3. Preparing to model.
4. Creating the Machismo model.
5. Modeling Machismo's body.